****** K3 ****** Version 1.1 01/05/2008 Features: ===================================================================== Air strike -> Ion Cannon Claymore -> Auto Turrets C4 -> Laser Mines RPG -> Lock on rockets / laser guided rockets / Dark Matter Cannon - type is chosen at spawn Stun Grenade -> EMP Grenade Flash Grenade -> Freeze Grenade Frag Grenade -> Sticky Proximity Grenade vsay Menu: Deploy Time Bubble Laser ON/OFF Third Person ON/OFF Left / Right handed weapon Change crosshair New weapon sounds for: AK47 M4 Mini Uzi P90 M249 SAW RPD M60 Winchester1200 M1014 M40A3 Sniper Dragunov Sniper Barrett Sniper Desert Eagle New weapon models: RPG -> AT4 Rocket Launcher MP5 Red dot -> MP5 Red dot + silencer M4 Grenade launcher -> M4 Grenade launcher + eotech (square red dot thing) New skins for: M16 AK47 M4 M249 SAW M9 USP .45 Silver Desert Eagle New helicopter model Loads of blood, bodies have a chance of exploding when killed with an explsive, shotgun or Barrett .50 Cal Sniper Blood on your screen when hurt, and goes on other players screen if they are close enough Killing Sprees Message Center Damage modifiers Rage Ranks Challenges, weapon/perk unlocks and create-a-class, just like normal CoD4 Taunts Pain sounds Death sounds Vortex Portals Automatic M16 (only when no attachments are used) End of match stats Extra ambient sounds Cars get damaged if you land on one and get hurt from the fall Night mode Spec the winner in UT3 style Auto Turrets: Auto turrets automatically scan the area for near-by enemies, if one is in range the turret will open fire on him. The damage and fire rate can be increased if the owner has the either the Stopping Power or Double Tap perks. Auto Turrets take 3 seconds to arm once deployed Laser Mines: Once a laser mine is deployed, a beam will emit from it and travel across the map until it hits an object If the beam is broken by an enemy going in to it, he will instantly die. Because the laser mine is easily spotted and avoided (jumping over or crouching/proning under), extra measures are needed to destroy them: To destroy a laser mine, you must disable it by throwing an EMP grenade near it, once disabled it is then vulnerable to attack. Laser Mines take 2 seconds to arm once landed on a suitable surface. Locking-on Rocket Launcher: To lock-on with this, you must aim at a player until the Lock-On bar reaches the end and says "LOCKED ON" The player that you are locking on to will receive a warning sign that apears on the HUD indicating that they are being locked on to. Laser guided Rocket Launcher: Once a laser guided rocket has been launched, you have full control over where it travels too, you can only fire one at a time. To control the missile just aim at the position where you want it to travel to. Dark Matter cannon: The damage of the Dark Matter Cannon is decided on how long you have charged it for, to charge the cannon up you hold fire while having it selected then release to fire. A number in the right hand side of you screen indicates the maximum damage that it will inflict on the enemy. There is no limit of how much you can charge it can have. Freeze Grenade: Freeze grenades are ideal for reducing a players vision and slowing them down EMP Grenade: The EMP Grenade is a very useful item, it can be used to disable enemy Auto Turrets, Laser Mines, Sticky Proximity Grenade and decrease players visibility. Sticky Proximity Grenade: Proximity grenades will stick to any surface (apart from players), once it has stuck to a surface it will then watch for an enemys that come close to it, then detonate. Time Bubble: Time bubbles stop any kind of bullet and explosions from passing in or out of it. Time bubbles also repel enemies that get too close. Vortex Portals: These spawn at random TDM spawns through out the match, if you go in one you get teleported to a random TDM spawn. Rage: To get Rage, you must get 10 kills with less than 3 deaths. When you have rage your health regenerates and you move the same speed as sprinting. You cant sprint while in rage. Also includes: Freeze Tag game type (v1.2) A modified SD game type, the SD bomb sites can be moved Installing: ===================================================================== Place mod.ff zz_k3mod_1_1.iwd k3.cfg k3_dmg.cfg ftag.cfg sd.cfg in Call of Duty 4/Mods/k3_1_1/ set the server's fs_game to k3 and add "exec k3.cfg" to your server's main cfg file (without the " ") Stuff Added/fixed: ====================================================================== Added/fixed stuff in v1.1: Fixed the 128 weapon assets problem No crosshiar and HUD flashes on and off when EMP'd Normal crosshair now avalible Damage modifiers Changed health pack model (its my first good model made from scratch :D - made with MilkShape) Health packs spin and float Eeasier to see while in rage Cant throw back sticky proxy nades Laser mines damage down to 250, it was the players max health * 2 Laser mines have different colour lasers depending whos teams it is (Allies = red, Axis = yellow) Automatic M16 (only when no attachments are used) Auto turrets can aim down now Added commands for activation time on laser mines, auto turrets and proxys Option to turn MGs off It says when you get UAV and stuff now Cars get damaged if you land on one and get hurt from the fall Option to turn off the range finder, or only on while ADS EMP and Freeze time depends on how far away from the center you are, it also accumalates so if you get EMP'd or frozen while already EMP'd or frozen, the time adds up Added pain sounds Extra ambient sounds - gun fire, distant helicopters ect. Option to turn off freeze controls at start and end of rounds Damage origin and direction improved for darkmatter, laser guided rockets, lasermines and auto turrets New darkmatter options - min and max charge, what happens when it reaches max charge - reset, force fire or just stay at max Darkmatter charge sound When locked on to someone with lock-on rocket launcher, it says "LOCKED ON TO: [player name]" Challenages, weapon/perk unlocks and create-a-class are avilable, just like normal CoD4 Improved blood, gibs and gib physics Moved rage bar from the bottom to the side Fixed server log getting spammed from dvar settings and stuff Sniper trails, like halo, though the trail doesnt go where the bullet goes... but its good enough :P Added some kinda special teleporters called Vortex Porals (lol... watta name), these spawn at random TDM spawns through out the match, if you go in one you get teleported to a random TDM spawn Added a night mode, black sky ect. Spec the winner in UT3 style (winner can be the guy who got last kill or guy with highest score) Match stats at end of the map New barrel skins - http://www.clan-17rgp.com/index.php?file=Download&op=description&dl_id=7 New nightvision overlay - http://www.clan-17rgp.com/index.php?file=Download&op=description&dl_id=3 Reduced the number of xmodels loaded into the mod.ff... now loads more maps work :D And a number of other small things... Known Bugs: ====================================================================== Some stock maps do not work with this mod because of the 1000 loaded xmodel assets limit (and the 400 fx assets limit), the maps are: (Hopefully the limit will increased with later patches/versions, these maps were tested on 1.5) mp_citystreets mp_crossfire So, that stock maps that DO work are: mp_backlot mp_bloc mp_bog mp_cargoship mp_countdown mp_crash mp_crash_snow mp_convoy mp_farm mp_shipment mp_showdown mp_strike mp_overgrown mp_pipeline mp_vacant Ragdolls sometimes spaz out if the player was killed by a headshot (and sometimes explosives) so if you see artifacts, dont worry, its probably just a spazed out ragdoll :P Helicopter Minigun is a bit odd (it uses the wrong part of the model for some reason... but it still works) Helicopter rockets fire up in the sky... ive never accually seen anyone killed by them rockets before... To do: ====================================================================== Fix helicopter minigun and rockets Add 5 map vote thingy Credits: ====================================================================== NovemberDobby: Idea for rocket type menu from his zombie mod menu Time Bubble model Getting .mb maya models to .XMODEL_EXPORT... mine just doesn't want to work for some reason Various sounds CrazyAnkles: SP to MP weapons - Silver Desert Eagle -> 2-Tone Desert Eagle RPG -> AT4 Rocket Launcher MP5 Red dot -> MP5 Red dot + silencer G3 -> Automatic G3 M4 Grenade launcher -> M4 Grenade launcher + eotech Zeroy: M21 Sniper -> M21 Sniper silenced + ghilled camo cod4-maps.com Staff: Beta testing A load of CoD:UO mods for some of the weapon sounds Helicopter model: http://www.turbosquid.com/3d-models/armoured-dropship-3ds/365212 Auto Turret model: http://www.turbosquid.com/FullPreview/Index.cfm/ID/302142 Dark Matter Cannon model: http://www.turbosquid.com/FullPreview/Index.cfm/ID/158859 ====================================================================== KiLL3R zak4000@gmail.com