/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CSPDoDRules" { "Offsets" { "m_Camera" // short unsigned int { "type" "short" "unsigned" "1" "windows" "4" "linux" "4" "mac" "4" } "m_usVoice" // short unsigned int { "type" "short" "unsigned" "1" "windows" "6" "linux" "6" "mac" "6" } "m_bodyDamage" // short unsigned int { "type" "short" "unsigned" "1" "windows" "8" "linux" "8" "mac" "8" } "m_roundRestartSound" // short unsigned int { "type" "short" "unsigned" "1" "windows" "10" "linux" "10" "mac" "10" } "m_gerVoice" // short unsigned int { "type" "short" "unsigned" "1" "windows" "12" "linux" "12" "mac" "12" } "m_Pain" // short unsigned int { "type" "short" "unsigned" "1" "windows" "14" "linux" "14" "mac" "14" } "m_Smoke" // short unsigned int { "type" "short" "unsigned" "1" "windows" "16" "linux" "16" "mac" "16" } "m_BloodSprite" // short unsigned int { "type" "short" "unsigned" "1" "windows" "18" "linux" "18" "mac" "18" } "m_Prone" // short unsigned int { "type" "short" "unsigned" "1" "windows" "20" "linux" "20" "mac" "20" } "m_BloodStream" // short unsigned int { "type" "short" "unsigned" "1" "windows" "22" "linux" "22" "mac" "22" } "m_BulletTracers" // short unsigned int { "type" "short" "unsigned" "1" "windows" "24" "linux" "24" "mac" "24" } "m_SparkShower" // short unsigned int { "type" "short" "unsigned" "1" "windows" "26" "linux" "26" "mac" "26" } "m_ScreenFades" // short unsigned int { "type" "short" "unsigned" "1" "windows" "28" "linux" "28" "mac" "28" } "m_BubbleTrails" // short unsigned int { "type" "short" "unsigned" "1" "windows" "30" "linux" "30" "mac" "30" } "m_Bubbles" // short unsigned int { "type" "short" "unsigned" "1" "windows" "32" "linux" "32" "mac" "32" } "m_Shards" // short unsigned int { "type" "short" "unsigned" "1" "windows" "34" "linux" "34" "mac" "34" } "m_Explosion" // short unsigned int { "type" "short" "unsigned" "1" "windows" "36" "linux" "36" "mac" "36" } "m_DeadBodies" // short unsigned int { "type" "short" "unsigned" "1" "windows" "38" "linux" "38" "mac" "38" } "m_PopHelmet" // short unsigned int { "type" "short" "unsigned" "1" "windows" "40" "linux" "40" "mac" "40" } "m_RoundReset" // short unsigned int { "type" "short" "unsigned" "1" "windows" "42" "linux" "42" "mac" "42" } "m_RocketTrail" // short unsigned int { "type" "short" "unsigned" "1" "windows" "44" "linux" "44" "mac" "44" } } } } } } /** * Class Hierarchy * - * CGameRules * CSPDoDRules */