/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CTestEffect" { "Offsets" { "m_iLoop" // int { "type" "integer" "windows" "92" "linux" "108" "mac" "108" } "m_iBeam" // int { "type" "integer" "windows" "96" "linux" "112" "mac" "112" } "m_pBeam" // CBeam*[24] { "type" "classptr" "size" "24" "windows" "100" "linux" "116" "mac" "116" } "m_flBeamTime" // float[24] { "type" "float" "size" "24" "windows" "196" "linux" "212" "mac" "212" } "m_flStartTime" // float { "type" "float" "windows" "292" "linux" "308" "mac" "308" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CTestEffect */