/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CSqueakGrenade" { "Offsets" { "m_flDie" // float { "type" "float" "windows" "664" "linux" "684" "mac" "684" } "m_vecTarget" // Vector { "type" "vector" "windows" "668" "linux" "688" "mac" "688" } "m_flNextHunt" // float { "type" "float" "windows" "680" "linux" "700" "mac" "700" } "m_flNextHit" // float { "type" "float" "windows" "684" "linux" "704" "mac" "704" } "m_posPrev" // Vector { "type" "vector" "windows" "688" "linux" "708" "mac" "708" } "m_hOwner" // EHANDLE { "type" "ehandle" "windows" "700" "linux" "720" "mac" "720" } "m_iMyClass" // int { "type" "integer" "windows" "708" "linux" "728" "mac" "728" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CGrenade * CSqueakGrenade */