/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CSquadMonster" { "Offsets" { "m_hSquadLeader" // EHANDLE { "type" "ehandle" "windows" "660" "linux" "680" "mac" "680" } "m_hSquadMember" // EHANDLE[4] { "type" "ehandle" "size" "4" "windows" "668" "linux" "688" "mac" "688" } "m_afSquadSlots" // int { "type" "integer" "windows" "700" "linux" "720" "mac" "720" } "m_flLastEnemySightTime" // float { "type" "float" "windows" "704" "linux" "724" "mac" "724" } "m_fEnemyEluded" // BOOL { "type" "integer" "windows" "708" "linux" "728" "mac" "728" } "m_iMySlot" // int { "type" "integer" "windows" "712" "linux" "732" "mac" "732" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CSquadMonster */