/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CFuncTrackChange" { "Offsets" { "m_trackTop" // CPathTrack* { "type" "classptr" "windows" "272" "linux" "292" "mac" "292" } "m_trackBottom" // CPathTrack* { "type" "classptr" "windows" "276" "linux" "296" "mac" "296" } "m_train" // CFuncTrackTrain* { "type" "classptr" "windows" "280" "linux" "300" "mac" "300" } "m_trackTopName" // int { "type" "integer" "windows" "284" "linux" "304" "mac" "304" } "m_trackBottomName" // int { "type" "integer" "windows" "288" "linux" "308" "mac" "308" } "m_trainName" // int { "type" "integer" "windows" "292" "linux" "312" "mac" "312" } "m_code" // TRAIN_CODE { "type" "integer" "windows" "296" "linux" "316" "mac" "316" } "m_targetState" // int { "type" "integer" "windows" "300" "linux" "320" "mac" "320" } "m_use" // int { "type" "integer" "windows" "304" "linux" "324" "mac" "324" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBasePlatTrain * CFuncPlat * CFuncPlatRot * CFuncTrackChange */