/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CController" { "Offsets" { "m_flNextFlinch" // float { "type" "float" "windows" "716" "linux" "736" "mac" "736" } "m_flShootTime" // float { "type" "float" "windows" "720" "linux" "740" "mac" "740" } "m_flShootEnd" // float { "type" "float" "windows" "724" "linux" "744" "mac" "744" } "m_pBall" // CSprite*[2] { "type" "classptr" "size" "2" "windows" "728" "linux" "748" "mac" "748" } "m_iBall" // int[2] { "type" "integer" "size" "2" "windows" "736" "linux" "756" "mac" "756" } "m_iBallTime" // float[2] { "type" "float" "size" "2" "windows" "744" "linux" "764" "mac" "764" } "m_iBallCurrent" // int[2] { "type" "integer" "size" "2" "windows" "752" "linux" "772" "mac" "772" } "m_vecEstVelocity" // Vector { "type" "vector" "windows" "760" "linux" "780" "mac" "780" } "m_velocity" // Vector { "type" "vector" "windows" "772" "linux" "792" "mac" "792" } "m_fInCombat" // int { "type" "integer" "windows" "784" "linux" "804" "mac" "804" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CSquadMonster * CController */