/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseButton" { "Offsets" { "m_fStayPushed" // BOOL { "type" "integer" "windows" "240" "linux" "260" "mac" "260" } "m_fRotating" // BOOL { "type" "integer" "windows" "244" "linux" "264" "mac" "264" } "m_strChangeTarget" // string_t { "type" "stringint" "windows" "248" "linux" "268" "mac" "268" } "m_ls" // locksound_t { "type" "structure" "windows" "252" "linux" "272" "mac" "272" } "m_bLockedSound" // BYTE { "type" "character" "unsigned" "1" "windows" "288" "linux" "308" "mac" "308" } "m_bLockedSentence" // BYTE { "type" "character" "unsigned" "1" "windows" "289" "linux" "309" "mac" "309" } "m_bUnlockedSound" // BYTE { "type" "character" "unsigned" "1" "windows" "290" "linux" "310" "mac" "310" } "m_bUnlockedSentence" // BYTE { "type" "character" "unsigned" "1" "windows" "291" "linux" "311" "mac" "311" } "m_sounds" // int { "type" "integer" "windows" "292" "linux" "312" "mac" "312" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseButton */