/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CTFAxe" { "Offsets" { "m_iSwing" // int { "type" "integer" "windows" "1312" "linux" "1328" "mac" "1328" } "m_trHit" // TraceResult { "type" "structure" "windows" "1316" "linux" "1332" "mac" "1332" } "m_bHullHit" // BOOL { "type" "integer" "windows" "1372" "linux" "1388" "mac" "1388" } "m_usAxe" // short unsigned int { "type" "short" "unsigned" "1" "windows" "1376" "linux" "1392" "mac" "1392" } "m_usAxeDecal" // short unsigned int { "type" "short" "unsigned" "1" "windows" "1378" "linux" "1394" "mac" "1394" } "classid" // int { "type" "integer" "windows" "1380" "linux" "1396" "mac" "1396" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBasePlayerItem * CBasePlayerWeapon * CCrowbar * CTFAxe */