/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CSquadMonster" { "Offsets" { "m_hSquadLeader" // EHANDLE { "type" "ehandle" "windows" "1700" "linux" "1720" "mac" "1720" } "m_hSquadMember" // EHANDLE[4] { "type" "ehandle" "size" "4" "windows" "1708" "linux" "1728" "mac" "1728" } "m_afSquadSlots" // int { "type" "integer" "windows" "1740" "linux" "1760" "mac" "1760" } "m_flLastEnemySightTime" // float { "type" "float" "windows" "1744" "linux" "1764" "mac" "1764" } "m_fEnemyEluded" // BOOL { "type" "integer" "windows" "1748" "linux" "1768" "mac" "1768" } "m_iMySlot" // int { "type" "integer" "windows" "1752" "linux" "1772" "mac" "1772" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CSquadMonster */