/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CNodeViewer" { "Offsets" { "m_iBaseNode" // int { "type" "integer" "windows" "1124" "linux" "1140" "mac" "1140" } "m_iDraw" // int { "type" "integer" "windows" "1128" "linux" "1144" "mac" "1144" } "m_nVisited" // int { "type" "integer" "windows" "1132" "linux" "1148" "mac" "1148" } "m_aFrom" // int[128] { "type" "integer" "size" "128" "windows" "1136" "linux" "1152" "mac" "1152" } "m_aTo" // int[128] { "type" "integer" "size" "128" "windows" "1648" "linux" "1664" "mac" "1664" } "m_iHull" // int { "type" "integer" "windows" "2160" "linux" "2176" "mac" "2176" } "m_afNodeType" // int { "type" "integer" "windows" "2164" "linux" "2180" "mac" "2180" } "m_vecColor" // Vector { "type" "vector" "windows" "2168" "linux" "2184" "mac" "2184" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CNodeViewer */