/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CFuncTrackChange" { "Offsets" { "m_trackTop" // CPathTrack* { "type" "classptr" "windows" "1312" "linux" "1332" "mac" "1332" } "m_trackBottom" // CPathTrack* { "type" "classptr" "windows" "1316" "linux" "1336" "mac" "1336" } "m_train" // CFuncTrackTrain* { "type" "classptr" "windows" "1320" "linux" "1340" "mac" "1340" } "m_trackTopName" // int { "type" "integer" "windows" "1324" "linux" "1344" "mac" "1344" } "m_trackBottomName" // int { "type" "integer" "windows" "1328" "linux" "1348" "mac" "1348" } "m_trainName" // int { "type" "integer" "windows" "1332" "linux" "1352" "mac" "1352" } "m_code" // TRAIN_CODE { "type" "integer" "windows" "1336" "linux" "1356" "mac" "1356" } "m_targetState" // int { "type" "integer" "windows" "1340" "linux" "1360" "mac" "1360" } "m_use" // int { "type" "integer" "windows" "1344" "linux" "1364" "mac" "1364" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBasePlatTrain * CFuncPlat * CFuncPlatRot * CFuncTrackChange */