/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseTurret" { "Offsets" { "m_flMaxSpin" // float { "type" "float" "windows" "1700" "linux" "1720" "mac" "1720" } "m_iSpin" // int { "type" "integer" "windows" "1704" "linux" "1724" "mac" "1724" } "m_pEyeGlow" // CSprite* { "type" "classptr" "windows" "1708" "linux" "1728" "mac" "1728" } "m_eyeBrightness" // int { "type" "integer" "windows" "1712" "linux" "1732" "mac" "1732" } "m_iDeployHeight" // int { "type" "integer" "windows" "1716" "linux" "1736" "mac" "1736" } "m_iRetractHeight" // int { "type" "integer" "windows" "1720" "linux" "1740" "mac" "1740" } "m_iMinPitch" // int { "type" "integer" "windows" "1724" "linux" "1744" "mac" "1744" } "m_iBaseTurnRate" // int { "type" "integer" "windows" "1728" "linux" "1748" "mac" "1748" } "m_fTurnRate" // float { "type" "float" "windows" "1732" "linux" "1752" "mac" "1752" } "m_iOrientation" // int { "type" "integer" "windows" "1736" "linux" "1756" "mac" "1756" } "m_iOn" // int { "type" "integer" "windows" "1740" "linux" "1760" "mac" "1760" } "m_fBeserk" // int { "type" "integer" "windows" "1744" "linux" "1764" "mac" "1764" } "m_iAutoStart" // int { "type" "integer" "windows" "1748" "linux" "1768" "mac" "1768" } "m_vecLastSight" // Vector { "type" "vector" "windows" "1752" "linux" "1772" "mac" "1772" } "m_flLastSight" // float { "type" "float" "windows" "1764" "linux" "1784" "mac" "1784" } "m_flMaxWait" // float { "type" "float" "windows" "1768" "linux" "1788" "mac" "1788" } "m_iSearchSpeed" // int { "type" "integer" "windows" "1772" "linux" "1792" "mac" "1792" } "m_flStartYaw" // float { "type" "float" "windows" "1776" "linux" "1796" "mac" "1796" } "m_vecCurAngles" // Vector { "type" "vector" "windows" "1780" "linux" "1800" "mac" "1800" } "m_vecGoalAngles" // Vector { "type" "vector" "windows" "1792" "linux" "1812" "mac" "1812" } "m_flPingTime" // float { "type" "float" "windows" "1804" "linux" "1824" "mac" "1824" } "m_flSpinUpTime" // float { "type" "float" "windows" "1808" "linux" "1828" "mac" "1828" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CBaseTurret */