/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBasePlayerWeapon" { "Offsets" { "m_iPlayEmptySound" // int { "type" "integer" "windows" "1164" "linux" "1180" "mac" "1180" } "m_fFireOnEmpty" // int { "type" "integer" "windows" "1168" "linux" "1184" "mac" "1184" } "m_flNextPrimaryAttack" // float { "type" "float" "windows" "1172" "linux" "1188" "mac" "1188" } "m_flNextSecondaryAttack" // float { "type" "float" "windows" "1176" "linux" "1192" "mac" "1192" } "m_flTimeWeaponIdle" // float { "type" "float" "windows" "1180" "linux" "1196" "mac" "1196" } "m_flNextReload" // float { "type" "float" "windows" "1184" "linux" "1200" "mac" "1200" } "m_flPumpTime" // float { "type" "float" "windows" "1188" "linux" "1204" "mac" "1204" } "m_fReloadTime" // float { "type" "float" "windows" "1192" "linux" "1208" "mac" "1208" } "m_fAimedDamage" // float { "type" "float" "windows" "1196" "linux" "1212" "mac" "1212" } "m_fNextAimBonus" // float { "type" "float" "windows" "1200" "linux" "1216" "mac" "1216" } "m_fInZoom" // int { "type" "integer" "windows" "1204" "linux" "1220" "mac" "1220" } "m_iWeaponState" // int { "type" "integer" "windows" "1208" "linux" "1224" "mac" "1224" } "m_fInReload" // int { "type" "integer" "windows" "1212" "linux" "1228" "mac" "1228" } "m_fInSpecialReload" // int { "type" "integer" "windows" "1216" "linux" "1232" "mac" "1232" } "m_iPrimaryAmmoType" // int { "type" "integer" "windows" "1220" "linux" "1236" "mac" "1236" } "m_iSecondaryAmmoType" // int { "type" "integer" "windows" "1224" "linux" "1240" "mac" "1240" } "m_iClip" // int { "type" "integer" "windows" "1228" "linux" "1244" "mac" "1244" } "m_iClientClip" // int { "type" "integer" "windows" "1232" "linux" "1248" "mac" "1248" } "m_iClientWeaponState" // int { "type" "integer" "windows" "1236" "linux" "1252" "mac" "1252" } "m_iDefaultAmmo" // int { "type" "integer" "windows" "1240" "linux" "1256" "mac" "1256" } "m_flPrevPrimaryAttack" // float { "type" "float" "windows" "1244" "linux" "1260" "mac" "1260" } "m_flLastFireTime" // float { "type" "float" "windows" "1248" "linux" "1264" "mac" "1264" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBasePlayerItem * CBasePlayerWeapon */