/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseDoor" { "Offsets" { "m_bHealthValue" // BYTE { "type" "character" "unsigned" "1" "windows" "1280" "linux" "1300" "mac" "1300" } "m_bMoveSnd" // BYTE { "type" "character" "unsigned" "1" "windows" "1281" "linux" "1301" "mac" "1301" } "m_bStopSnd" // BYTE { "type" "character" "unsigned" "1" "windows" "1282" "linux" "1302" "mac" "1302" } "m_ls" // locksound_t { "type" "structure" "windows" "1284" "linux" "1304" "mac" "1304" } "m_bLockedSound" // BYTE { "type" "character" "unsigned" "1" "windows" "1320" "linux" "1340" "mac" "1340" } "m_bLockedSentence" // BYTE { "type" "character" "unsigned" "1" "windows" "1321" "linux" "1341" "mac" "1341" } "m_bUnlockedSound" // BYTE { "type" "character" "unsigned" "1" "windows" "1322" "linux" "1342" "mac" "1342" } "m_bUnlockedSentence" // BYTE { "type" "character" "unsigned" "1" "windows" "1323" "linux" "1343" "mac" "1343" } "m_fNextSoundPlay" // float { "type" "float" "windows" "1324" "linux" "1344" "mac" "1344" } "m_bIsReopening" // bool { "type" "boolean" "windows" "1328" "linux" "1348" "mac" "1348" } "m_bStoppedOpenSound" // bool { "type" "boolean" "windows" "1329" "linux" "1349" "mac" "1349" } "m_usDoorGoUp" // short unsigned int { "type" "short" "unsigned" "1" "windows" "1330" "linux" "1350" "mac" "1350" } "m_usDoorGoDown" // short unsigned int { "type" "short" "unsigned" "1" "windows" "1332" "linux" "1352" "mac" "1352" } "m_usDoorHitTop" // short unsigned int { "type" "short" "unsigned" "1" "windows" "1334" "linux" "1354" "mac" "1354" } "m_usDoorHitBottom" // short unsigned int { "type" "short" "unsigned" "1" "windows" "1336" "linux" "1356" "mac" "1356" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseDoor */