/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "COFPitWormUp" { "Offsets" { "m_flNextPainSound" // float { "type" "float" "windows" "708" "linux" "728" "mac" "728" } "m_vecTarget" // Vector { "type" "vector" "windows" "712" "linux" "732" "mac" "732" } "m_posTarget" // Vector { "type" "vector" "windows" "724" "linux" "744" "mac" "744" } "m_vecDesired" // Vector { "type" "vector" "windows" "736" "linux" "756" "mac" "756" } "m_posDesired" // Vector { "type" "vector" "windows" "748" "linux" "768" "mac" "768" } "m_offsetBeam" // float { "type" "float" "windows" "760" "linux" "780" "mac" "780" } "m_posBeam" // Vector { "type" "vector" "windows" "764" "linux" "784" "mac" "784" } "m_vecBeam" // Vector { "type" "vector" "windows" "776" "linux" "796" "mac" "796" } "m_angleBeam" // Vector { "type" "vector" "windows" "788" "linux" "808" "mac" "808" } "m_flBeamExpireTime" // float { "type" "float" "windows" "800" "linux" "820" "mac" "820" } "m_flBeamDir" // float { "type" "float" "windows" "804" "linux" "824" "mac" "824" } "m_flTorsoYaw" // float { "type" "float" "windows" "808" "linux" "828" "mac" "828" } "m_flHeadYaw" // float { "type" "float" "windows" "812" "linux" "832" "mac" "832" } "m_flHeadPitch" // float { "type" "float" "windows" "816" "linux" "836" "mac" "836" } "m_flIdealTorsoYaw" // float { "type" "float" "windows" "820" "linux" "840" "mac" "840" } "m_flIdealHeadYaw" // float { "type" "float" "windows" "824" "linux" "844" "mac" "844" } "m_flIdealHeadPitch" // float { "type" "float" "windows" "828" "linux" "848" "mac" "848" } "m_flLevels" // float[4] { "type" "float" "size" "4" "windows" "832" "linux" "852" "mac" "852" } "m_flTargetLevels" // float[4] { "type" "float" "size" "4" "windows" "848" "linux" "868" "mac" "868" } "m_flLastSeen" // float { "type" "float" "windows" "864" "linux" "884" "mac" "884" } "m_flPrevSeen" // float { "type" "float" "windows" "868" "linux" "888" "mac" "888" } "m_iLevel" // int { "type" "integer" "windows" "872" "linux" "892" "mac" "892" } "m_flLevelSpeed" // float { "type" "float" "windows" "876" "linux" "896" "mac" "896" } "m_pBeam" // CBeam* { "type" "classptr" "windows" "880" "linux" "900" "mac" "900" } "m_pSprite" // CSprite* { "type" "classptr" "windows" "884" "linux" "904" "mac" "904" } "m_fAttacking" // BOOL { "type" "integer" "windows" "888" "linux" "908" "mac" "908" } "m_fLockHeight" // BOOL { "type" "integer" "windows" "892" "linux" "912" "mac" "912" } "m_fLockYaw" // BOOL { "type" "integer" "windows" "896" "linux" "916" "mac" "916" } "m_iWasHit" // int { "type" "integer" "windows" "900" "linux" "920" "mac" "920" } "m_flTakeHitTime" // float { "type" "float" "windows" "904" "linux" "924" "mac" "924" } "m_flHitTime" // float { "type" "float" "windows" "908" "linux" "928" "mac" "928" } "m_flNextMeleeTime" // float { "type" "float" "windows" "912" "linux" "932" "mac" "932" } "m_flNextRangeTime" // float { "type" "float" "windows" "916" "linux" "936" "mac" "936" } "m_flDeathStartTime" // float { "type" "float" "windows" "920" "linux" "940" "mac" "940" } "m_fFirstSighting" // BOOL { "type" "integer" "windows" "924" "linux" "944" "mac" "944" } "m_fTopLevelLocked" // BOOL { "type" "integer" "windows" "928" "linux" "948" "mac" "948" } "m_flLastBlinkTime" // float { "type" "float" "windows" "932" "linux" "952" "mac" "952" } "m_flLastBlinkInterval" // float { "type" "float" "windows" "936" "linux" "956" "mac" "956" } "m_flLastEventTime" // float { "type" "float" "windows" "940" "linux" "960" "mac" "960" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * COFPitWormUp */