/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CNodeViewer" { "Offsets" { "m_iBaseNode" // int { "type" "integer" "windows" "96" "linux" "112" "mac" "112" } "m_iDraw" // int { "type" "integer" "windows" "100" "linux" "116" "mac" "116" } "m_nVisited" // int { "type" "integer" "windows" "104" "linux" "120" "mac" "120" } "m_aFrom" // int[128] { "type" "integer" "size" "128" "windows" "108" "linux" "124" "mac" "124" } "m_aTo" // int[128] { "type" "integer" "size" "128" "windows" "620" "linux" "636" "mac" "636" } "m_iHull" // int { "type" "integer" "windows" "1132" "linux" "1148" "mac" "1148" } "m_afNodeType" // int { "type" "integer" "windows" "1136" "linux" "1152" "mac" "1152" } "m_vecColor" // Vector { "type" "vector" "windows" "1140" "linux" "1156" "mac" "1156" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CNodeViewer */