/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CISlave" { "Offsets" { "m_iBravery" // int { "type" "integer" "windows" "764" "linux" "784" "mac" "784" } "m_pBeam" // CBeam*[8] { "type" "classptr" "size" "8" "windows" "768" "linux" "788" "mac" "788" } "m_iBeams" // int { "type" "integer" "windows" "800" "linux" "820" "mac" "820" } "m_flNextAttack" // float { "type" "float" "windows" "804" "linux" "824" "mac" "824" } "m_voicePitch" // int { "type" "integer" "windows" "808" "linux" "828" "mac" "828" } "m_hDead" // EHANDLE { "type" "ehandle" "windows" "812" "linux" "832" "mac" "832" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CSquadMonster * CISlave */