/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CHeadCrab" { "Offsets" { "m_scheduleList" // Schedule_t*[2] { "windows" "-20" "linux" "0" "mac" "0" } "pIdleSounds" // const char*[3] { "windows" "-20" "linux" "0" "mac" "0" } "pAlertSounds" // const char*[1] { "windows" "-20" "linux" "0" "mac" "0" } "pPainSounds" // const char*[3] { "windows" "-20" "linux" "0" "mac" "0" } "pAttackSounds" // const char*[3] { "windows" "-20" "linux" "0" "mac" "0" } "pDeathSounds" // const char*[2] { "windows" "-20" "linux" "0" "mac" "0" } "pBiteSounds" // const char*[1] { "windows" "-20" "linux" "0" "mac" "0" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CHeadCrab */