/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CGrappleTip" { "Offsets" { "m_iTrail" // int { "type" "integer" "windows" "96" "linux" "112" "mac" "112" } "m_iGrappleType" // int { "type" "integer" "windows" "100" "linux" "116" "mac" "116" } "m_bIsStuck" // bool { "type" "boolean" "windows" "104" "linux" "120" "mac" "120" } "m_bMissed" // bool { "type" "boolean" "windows" "105" "linux" "121" "mac" "121" } "m_pGrappleTarget" // CBaseEntity* { "type" "classptr" "windows" "108" "linux" "124" "mac" "124" } "m_TargetEdict" // edict_t* { "type" "edict" "windows" "112" "linux" "128" "mac" "128" } "m_OriginOffset" // Vector { "type" "vector" "windows" "116" "linux" "132" "mac" "132" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CGrappleTip */