/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CGargantua" { "Offsets" { "m_pEyeGlow" // CSprite* { "type" "classptr" "windows" "708" "linux" "728" "mac" "728" } "m_pFlame" // CBeam*[4] { "type" "classptr" "size" "4" "windows" "712" "linux" "732" "mac" "732" } "m_eyeBrightness" // int { "type" "integer" "windows" "728" "linux" "748" "mac" "748" } "m_seeTime" // float { "type" "float" "windows" "732" "linux" "752" "mac" "752" } "m_flameTime" // float { "type" "float" "windows" "736" "linux" "756" "mac" "756" } "m_painSoundTime" // float { "type" "float" "windows" "740" "linux" "760" "mac" "760" } "m_streakTime" // float { "type" "float" "windows" "744" "linux" "764" "mac" "764" } "m_flameX" // float { "type" "float" "windows" "748" "linux" "768" "mac" "768" } "m_flameY" // float { "type" "float" "windows" "752" "linux" "772" "mac" "772" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CGargantua */