/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseTurret" { "Offsets" { "m_flMaxSpin" // float { "type" "float" "windows" "708" "linux" "728" "mac" "728" } "m_iSpin" // int { "type" "integer" "windows" "712" "linux" "732" "mac" "732" } "m_pEyeGlow" // CSprite* { "type" "classptr" "windows" "716" "linux" "736" "mac" "736" } "m_eyeBrightness" // int { "type" "integer" "windows" "720" "linux" "740" "mac" "740" } "m_iDeployHeight" // int { "type" "integer" "windows" "724" "linux" "744" "mac" "744" } "m_iRetractHeight" // int { "type" "integer" "windows" "728" "linux" "748" "mac" "748" } "m_iMinPitch" // int { "type" "integer" "windows" "732" "linux" "752" "mac" "752" } "m_iBaseTurnRate" // int { "type" "integer" "windows" "736" "linux" "756" "mac" "756" } "m_fTurnRate" // float { "type" "float" "windows" "740" "linux" "760" "mac" "760" } "m_iOrientation" // int { "type" "integer" "windows" "744" "linux" "764" "mac" "764" } "m_iOn" // int { "type" "integer" "windows" "748" "linux" "768" "mac" "768" } "m_fBeserk" // int { "type" "integer" "windows" "752" "linux" "772" "mac" "772" } "m_iAutoStart" // int { "type" "integer" "windows" "756" "linux" "776" "mac" "776" } "m_vecLastSight" // Vector { "type" "vector" "windows" "760" "linux" "780" "mac" "780" } "m_flLastSight" // float { "type" "float" "windows" "772" "linux" "792" "mac" "792" } "m_flMaxWait" // float { "type" "float" "windows" "776" "linux" "796" "mac" "796" } "m_iSearchSpeed" // int { "type" "integer" "windows" "780" "linux" "800" "mac" "800" } "m_flStartYaw" // float { "type" "float" "windows" "784" "linux" "804" "mac" "804" } "m_vecCurAngles" // Vector { "type" "vector" "windows" "788" "linux" "808" "mac" "808" } "m_vecGoalAngles" // Vector { "type" "vector" "windows" "800" "linux" "820" "mac" "820" } "m_flPingTime" // float { "type" "float" "windows" "812" "linux" "832" "mac" "832" } "m_flSpinUpTime" // float { "type" "float" "windows" "816" "linux" "836" "mac" "836" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CBaseTurret */