/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseDoor" { "Offsets" { "m_bHealthValue" // BYTE { "type" "character" "unsigned" "1" "windows" "252" "linux" "272" "mac" "272" } "m_bMoveSnd" // BYTE { "type" "character" "unsigned" "1" "windows" "253" "linux" "273" "mac" "273" } "m_bStopSnd" // BYTE { "type" "character" "unsigned" "1" "windows" "254" "linux" "274" "mac" "274" } "m_ls" // locksound_t { "type" "structure" "windows" "256" "linux" "276" "mac" "276" } "m_bLockedSound" // BYTE { "type" "character" "unsigned" "1" "windows" "292" "linux" "312" "mac" "312" } "m_bLockedSentence" // BYTE { "type" "character" "unsigned" "1" "windows" "293" "linux" "313" "mac" "313" } "m_bUnlockedSound" // BYTE { "type" "character" "unsigned" "1" "windows" "294" "linux" "314" "mac" "314" } "m_bUnlockedSentence" // BYTE { "type" "character" "unsigned" "1" "windows" "295" "linux" "315" "mac" "315" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseDoor */