/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CApache" { "Offsets" { "m_iRockets" // int { "type" "integer" "windows" "708" "linux" "728" "mac" "728" } "m_flForce" // float { "type" "float" "windows" "712" "linux" "732" "mac" "732" } "m_flNextRocket" // float { "type" "float" "windows" "716" "linux" "736" "mac" "736" } "m_vecTarget" // Vector { "type" "vector" "windows" "720" "linux" "740" "mac" "740" } "m_posTarget" // Vector { "type" "vector" "windows" "732" "linux" "752" "mac" "752" } "m_vecDesired" // Vector { "type" "vector" "windows" "744" "linux" "764" "mac" "764" } "m_posDesired" // Vector { "type" "vector" "windows" "756" "linux" "776" "mac" "776" } "m_vecGoal" // Vector { "type" "vector" "windows" "768" "linux" "788" "mac" "788" } "m_angGun" // Vector { "type" "vector" "windows" "780" "linux" "800" "mac" "800" } "m_flLastSeen" // float { "type" "float" "windows" "792" "linux" "812" "mac" "812" } "m_flPrevSeen" // float { "type" "float" "windows" "796" "linux" "816" "mac" "816" } "m_iSoundState" // int { "type" "integer" "windows" "800" "linux" "820" "mac" "820" } "m_iSpriteTexture" // int { "type" "integer" "windows" "804" "linux" "824" "mac" "824" } "m_iExplode" // int { "type" "integer" "windows" "808" "linux" "828" "mac" "828" } "m_iBodyGibs" // int { "type" "integer" "windows" "812" "linux" "832" "mac" "832" } "m_flGoalSpeed" // float { "type" "float" "windows" "816" "linux" "836" "mac" "836" } "m_iDoSmokePuff" // int { "type" "integer" "windows" "820" "linux" "840" "mac" "840" } "m_pBeam" // CBeam* { "type" "classptr" "windows" "824" "linux" "844" "mac" "844" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CApache */