/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CAGrunt" { "Offsets" { "m_fCanHornetAttack" // BOOL { "type" "integer" "windows" "764" "linux" "784" "mac" "784" } "m_flNextHornetAttackCheck" // float { "type" "float" "windows" "768" "linux" "788" "mac" "788" } "m_flNextPainTime" // float { "type" "float" "windows" "772" "linux" "792" "mac" "792" } "m_flNextSpeakTime" // float { "type" "float" "windows" "776" "linux" "796" "mac" "796" } "m_flNextWordTime" // float { "type" "float" "windows" "780" "linux" "800" "mac" "800" } "m_iLastWord" // int { "type" "integer" "windows" "784" "linux" "804" "mac" "804" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CSquadMonster * CAGrunt */