/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CTestEffect" { "Offsets" { "m_iLoop" // int { "type" "integer" "windows" "336" "linux" "352" "mac" "352" } "m_iBeam" // int { "type" "integer" "windows" "340" "linux" "356" "mac" "356" } "m_pBeam" // CBeam*[24] { "type" "classptr" "size" "24" "windows" "344" "linux" "360" "mac" "360" } "m_flBeamTime" // float[24] { "type" "float" "size" "24" "windows" "440" "linux" "456" "mac" "456" } "m_flStartTime" // float { "type" "float" "windows" "536" "linux" "552" "mac" "552" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CTestEffect */