/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CFuncTrain" { "Offsets" { "m_pevCurrentTarget" // entvars_t* { "type" "entvars" "windows" "500" "linux" "520" "mac" "520" } "m_sounds" // int { "type" "integer" "windows" "504" "linux" "524" "mac" "524" } "m_activated" // BOOL { "type" "integer" "windows" "508" "linux" "528" "mac" "528" } "m_iState" // STATE { "type" "integer" "windows" "512" "linux" "532" "mac" "532" } "m_pInitialTarget" // string_t { "type" "stringint" "windows" "516" "linux" "536" "mac" "536" } "m_bMoving" // BOOL { "type" "integer" "windows" "520" "linux" "540" "mac" "540" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBasePlatTrain * CFuncTrain */