/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CFuncTrackChange" { "Offsets" { "m_trackTop" // CPathTrack* { "type" "classptr" "windows" "524" "linux" "544" "mac" "544" } "m_trackBottom" // CPathTrack* { "type" "classptr" "windows" "528" "linux" "548" "mac" "548" } "m_train" // CFuncTrackTrain* { "type" "classptr" "windows" "532" "linux" "552" "mac" "552" } "m_trackTopName" // int { "type" "integer" "windows" "536" "linux" "556" "mac" "556" } "m_trackBottomName" // int { "type" "integer" "windows" "540" "linux" "560" "mac" "560" } "m_trainName" // int { "type" "integer" "windows" "544" "linux" "564" "mac" "564" } "m_code" // TRAIN_CODE { "type" "integer" "windows" "548" "linux" "568" "mac" "568" } "m_targetState" // int { "type" "integer" "windows" "552" "linux" "572" "mac" "572" } "m_use" // int { "type" "integer" "windows" "556" "linux" "576" "mac" "576" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBasePlatTrain * CFuncPlat * CFuncPlatRot * CFuncTrackChange */