/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CEnvModel" { "Offsets" { "m_iszSequence_On" // string_t { "type" "stringint" "windows" "356" "linux" "372" "mac" "372" } "m_iszSequence_Off" // string_t { "type" "stringint" "windows" "360" "linux" "376" "mac" "376" } "m_iAction_On" // int { "type" "integer" "windows" "364" "linux" "380" "mac" "380" } "m_iAction_Off" // int { "type" "integer" "windows" "368" "linux" "384" "mac" "384" } "m_rsspawnflags" // int { "type" "integer" "windows" "372" "linux" "388" "mac" "388" } "m_rsorigin" // Vector { "type" "vector" "windows" "376" "linux" "392" "mac" "392" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CEnvModel */