/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CControllerHeadBall" { "Offsets" { "m_iTrail" // int { "type" "integer" "windows" "916" "linux" "936" "mac" "936" } "m_flNextAttack" // int { "type" "integer" "windows" "920" "linux" "940" "mac" "940" } "m_vecIdeal" // Vector { "type" "vector" "windows" "924" "linux" "944" "mac" "944" } "m_hOwner" // EHANDLE { "type" "ehandle" "windows" "936" "linux" "956" "mac" "956" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CControllerHeadBall */