/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CController" { "Offsets" { "m_flNextFlinch" // float { "type" "float" "windows" "972" "linux" "992" "mac" "992" } "m_flShootTime" // float { "type" "float" "windows" "976" "linux" "996" "mac" "996" } "m_flShootEnd" // float { "type" "float" "windows" "980" "linux" "1000" "mac" "1000" } "m_pBall" // CSprite*[2] { "type" "classptr" "size" "2" "windows" "984" "linux" "1004" "mac" "1004" } "m_iBall" // int[2] { "type" "integer" "size" "2" "windows" "992" "linux" "1012" "mac" "1012" } "m_iBallTime" // float[2] { "type" "float" "size" "2" "windows" "1000" "linux" "1020" "mac" "1020" } "m_iBallCurrent" // int[2] { "type" "integer" "size" "2" "windows" "1008" "linux" "1028" "mac" "1028" } "m_vecEstVelocity" // Vector { "type" "vector" "windows" "1016" "linux" "1036" "mac" "1036" } "m_velocity" // Vector { "type" "vector" "windows" "1028" "linux" "1048" "mac" "1048" } "m_fInCombat" // int { "type" "integer" "windows" "1040" "linux" "1060" "mac" "1060" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CSquadMonster * CController */