/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CAlliedBarney" { "Offsets" { "m_fGunDrawn" // BOOL { "type" "integer" "windows" "1040" "linux" "1060" "mac" "1060" } "m_painTime" // float { "type" "float" "windows" "1044" "linux" "1064" "mac" "1064" } "m_checkAttackTime" // float { "type" "float" "windows" "1048" "linux" "1068" "mac" "1068" } "m_lastAttackCheck" // BOOL { "type" "integer" "windows" "1052" "linux" "1072" "mac" "1072" } "m_angles" // Vector { "type" "vector" "windows" "1056" "linux" "1076" "mac" "1076" } "m_origin" // Vector { "type" "vector" "windows" "1068" "linux" "1088" "mac" "1088" } "m_flPlayerDamage" // float { "type" "float" "windows" "1080" "linux" "1100" "mac" "1100" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CTalkMonster * CAlliedBarney */