/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CTestEffect" { "Offsets" { "m_iLoop" // int { "type" "integer" "windows" "144" "linux" "160" "mac" "160" } "m_iBeam" // int { "type" "integer" "windows" "148" "linux" "164" "mac" "164" } "m_pBeam" // CBeam*[24] { "type" "classptr" "size" "24" "windows" "152" "linux" "168" "mac" "168" } "m_flBeamTime" // float[24] { "type" "float" "size" "24" "windows" "248" "linux" "264" "mac" "264" } "m_flStartTime" // float { "type" "float" "windows" "344" "linux" "360" "mac" "360" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CTestEffect */