/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CGrenade" { "Offsets" { "m_bStartDefuse" // bool { "type" "boolean" "windows" "384" "linux" "404" "mac" "404" } "m_bIsC4" // bool { "type" "boolean" "windows" "385" "linux" "405" "mac" "405" } "m_pBombDefuser" // EHANDLE { "type" "ehandle" "windows" "388" "linux" "408" "mac" "408" } "m_flDefuseCountDown" // float { "type" "float" "windows" "396" "linux" "416" "mac" "416" } "m_flC4Blow" // float { "type" "float" "windows" "400" "linux" "420" "mac" "420" } "m_flNextFreqInterval" // float { "type" "float" "windows" "404" "linux" "424" "mac" "424" } "m_flNextBeep" // float { "type" "float" "windows" "408" "linux" "428" "mac" "428" } "m_flNextFreq" // float { "type" "float" "windows" "412" "linux" "432" "mac" "432" } "m_sBeepName" // char* { "type" "stringptr" "windows" "416" "linux" "436" "mac" "436" } "m_fAttenu" // float { "type" "float" "windows" "420" "linux" "440" "mac" "440" } "m_flNextBlink" // float { "type" "float" "windows" "424" "linux" "444" "mac" "444" } "m_fNextDefuse" // float { "type" "float" "windows" "428" "linux" "448" "mac" "448" } "m_bJustBlew" // bool { "type" "boolean" "windows" "432" "linux" "452" "mac" "452" } "m_iTeam" // int { "type" "integer" "windows" "436" "linux" "456" "mac" "456" } "m_iCurWave" // int { "type" "integer" "windows" "440" "linux" "460" "mac" "460" } "m_pentCurBombTarget" // edict_t* { "type" "edict" "windows" "444" "linux" "464" "mac" "464" } "m_SGSmoke" // int { "type" "integer" "windows" "448" "linux" "468" "mac" "468" } "m_angle" // int { "type" "integer" "windows" "452" "linux" "472" "mac" "472" } "m_usEvent" // short unsigned int { "type" "short" "unsigned" "1" "windows" "456" "linux" "476" "mac" "476" } "m_bLightSmoke" // bool { "type" "boolean" "windows" "458" "linux" "478" "mac" "478" } "m_bDetonated" // bool { "type" "boolean" "windows" "459" "linux" "479" "mac" "479" } "m_vSmokeDetonate" // Vector { "type" "vector" "windows" "460" "linux" "480" "mac" "480" } "m_iBounceCount" // int { "type" "integer" "windows" "472" "linux" "492" "mac" "492" } "m_fRegisteredSound" // BOOL { "type" "integer" "windows" "476" "linux" "496" "mac" "496" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CGrenade */