/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CFuncWeaponCheck" { "Offsets" { "sTriggerWithItems" // string_t { "type" "stringint" "windows" "136" "linux" "152" "mac" "152" } "sTriggerNoItems" // string_t { "type" "stringint" "windows" "140" "linux" "156" "mac" "156" } "sMaster" // string_t { "type" "stringint" "windows" "144" "linux" "160" "mac" "160" } "sItemName" // unsigned int[32] { "type" "integer" "size" "32" "unsigned" "1" "windows" "148" "linux" "164" "mac" "164" } "iItemCount" // int { "type" "integer" "windows" "276" "linux" "292" "mac" "292" } "iAnyWeapon" // int { "type" "integer" "windows" "280" "linux" "296" "mac" "296" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CFuncWeaponCheck */