/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CFuncTrain" { "Offsets" { "m_vStartPosition" // Vector { "type" "vector" "windows" "300" "linux" "320" "mac" "320" } "m_pevFirstTarget" // entvars_t* { "type" "entvars" "windows" "312" "linux" "332" "mac" "332" } "m_pevCurrentTarget" // entvars_t* { "type" "entvars" "windows" "316" "linux" "336" "mac" "336" } "m_sounds" // int { "type" "integer" "windows" "320" "linux" "340" "mac" "340" } "m_activated" // BOOL { "type" "integer" "windows" "324" "linux" "344" "mac" "344" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBasePlatTrain * CFuncTrain */