/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CFuncTrackChange" { "Offsets" { "m_trackTop" // CPathTrack* { "type" "classptr" "windows" "324" "linux" "344" "mac" "344" } "m_trackBottom" // CPathTrack* { "type" "classptr" "windows" "328" "linux" "348" "mac" "348" } "m_train" // CFuncTrackTrain* { "type" "classptr" "windows" "332" "linux" "352" "mac" "352" } "m_trackTopName" // int { "type" "integer" "windows" "336" "linux" "356" "mac" "356" } "m_trackBottomName" // int { "type" "integer" "windows" "340" "linux" "360" "mac" "360" } "m_trainName" // int { "type" "integer" "windows" "344" "linux" "364" "mac" "364" } "m_code" // TRAIN_CODE { "type" "integer" "windows" "348" "linux" "368" "mac" "368" } "m_targetState" // int { "type" "integer" "windows" "352" "linux" "372" "mac" "372" } "m_use" // int { "type" "integer" "windows" "356" "linux" "376" "mac" "376" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBasePlatTrain * CFuncPlat * CFuncPlatRot * CFuncTrackChange */