/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CCSBot" { "Offsets" { "m_name" // char[64] { "type" "string" "size" "64" "windows" "2544" "linux" "2564" "mac" "2564" } "m_combatRange" // float { "type" "float" "windows" "2608" "linux" "2628" "mac" "2628" } "m_isRogue" // bool { "type" "boolean" "windows" "2612" "linux" "2632" "mac" "2632" } "m_rogueTimer" // class CountdownTimer { "type" "class" "windows" "2616" "linux" "2636" "mac" "2636" } "m_morale" // enum MoraleType { "type" "integer" "windows" "2624" "linux" "2644" "mac" "2644" } "m_diedLastRound" // bool { "type" "boolean" "windows" "2628" "linux" "2648" "mac" "2648" } "m_safeTime" // float { "type" "float" "windows" "2632" "linux" "2652" "mac" "2652" } "m_wasSafe" // bool { "type" "boolean" "windows" "2636" "linux" "2656" "mac" "2656" } "m_blindMoveDir" // enum NavRelativeDirType { "type" "integer" "windows" "2640" "linux" "2660" "mac" "2660" } "m_blindFire" // bool { "type" "boolean" "windows" "2644" "linux" "2664" "mac" "2664" } "m_surpriseDelay" // float { "type" "float" "windows" "2648" "linux" "2668" "mac" "2668" } "m_surpriseTimestamp" // float { "type" "float" "windows" "2652" "linux" "2672" "mac" "2672" } "m_isFollowing" // bool { "type" "boolean" "windows" "2656" "linux" "2676" "mac" "2676" } "m_leader" // EHANDLE { "type" "ehandle" "windows" "2660" "linux" "2680" "mac" "2680" } "m_followTimestamp" // float { "type" "float" "windows" "2668" "linux" "2688" "mac" "2688" } "m_allowAutoFollowTime" // float { "type" "float" "windows" "2672" "linux" "2692" "mac" "2692" } "m_hurryTimer" // class CountdownTimer { "type" "class" "windows" "2676" "linux" "2696" "mac" "2696" } "m_idleState" // class IdleState { "type" "class" "windows" "2684" "linux" "2704" "mac" "2704" } "m_huntState" // class HuntState { "type" "class" "windows" "2688" "linux" "2708" "mac" "2708" } "m_attackState" // class AttackState { "type" "class" "windows" "2696" "linux" "2716" "mac" "2716" } "m_investigateNoiseState" // class InvestigateNoiseState { "type" "class" "windows" "2756" "linux" "2776" "mac" "2776" } "m_buyState" // class BuyState { "type" "class" "windows" "2772" "linux" "2792" "mac" "2792" } "m_moveToState" // class MoveToState { "type" "class" "windows" "2800" "linux" "2820" "mac" "2820" } "m_fetchBombState" // class FetchBombState { "type" "class" "windows" "2824" "linux" "2844" "mac" "2844" } "m_plantBombState" // class PlantBombState { "type" "class" "windows" "2828" "linux" "2848" "mac" "2848" } "m_defuseBombState" // class DefuseBombState { "type" "class" "windows" "2832" "linux" "2852" "mac" "2852" } "m_hideState" // class HideState { "type" "class" "windows" "2836" "linux" "2856" "mac" "2856" } "m_escapeFromBombState" // class EscapeFromBombState { "type" "class" "windows" "2900" "linux" "2920" "mac" "2920" } "m_followState" // class FollowState { "type" "class" "windows" "2904" "linux" "2924" "mac" "2924" } "m_useEntityState" // class UseEntityState { "type" "class" "windows" "2980" "linux" "3000" "mac" "3000" } "m_state" // class BotState* { "type" "pointer" "windows" "2992" "linux" "3012" "mac" "3012" } "m_stateTimestamp" // float { "type" "float" "windows" "2996" "linux" "3016" "mac" "3016" } "m_isAttacking" // bool { "type" "boolean" "windows" "3000" "linux" "3020" "mac" "3020" } "m_task" // enum TaskType { "type" "integer" "windows" "3004" "linux" "3024" "mac" "3024" } "m_taskEntity" // EHANDLE { "type" "ehandle" "windows" "3008" "linux" "3028" "mac" "3028" } "m_goalPosition" // Vector { "type" "vector" "windows" "3016" "linux" "3036" "mac" "3036" } "m_goalEntity" // EHANDLE { "type" "ehandle" "windows" "3028" "linux" "3048" "mac" "3048" } "m_currentArea" // class CNavArea* { "type" "pointer" "windows" "3036" "linux" "3056" "mac" "3056" } "m_lastKnownArea" // class CNavArea* { "type" "pointer" "windows" "3040" "linux" "3060" "mac" "3060" } "m_avoid" // EHANDLE { "type" "ehandle" "windows" "3044" "linux" "3064" "mac" "3064" } "m_avoidTimestamp" // float { "type" "float" "windows" "3052" "linux" "3072" "mac" "3072" } "m_isJumpCrouching" // bool { "type" "boolean" "windows" "3056" "linux" "3076" "mac" "3076" } "m_isJumpCrouched" // bool { "type" "boolean" "windows" "3057" "linux" "3077" "mac" "3077" } "m_jumpCrouchTimestamp" // float { "type" "float" "windows" "3060" "linux" "3080" "mac" "3080" } "m_path" // struct ConnectInfo[256] { "type" "structure" "size" "256" "windows" "3064" "linux" "3084" "mac" "3084" } "m_pathLength" // int { "type" "integer" "windows" "9208" "linux" "9228" "mac" "9228" } "m_pathIndex" // int { "type" "integer" "windows" "9212" "linux" "9232" "mac" "9232" } "m_areaEnteredTimestamp" // float { "type" "float" "windows" "9216" "linux" "9236" "mac" "9236" } "m_repathTimer" // class CountdownTimer { "type" "class" "windows" "9220" "linux" "9240" "mac" "9240" } "m_avoidFriendTimer" // class CountdownTimer { "type" "class" "windows" "9228" "linux" "9248" "mac" "9248" } "m_isFriendInTheWay" // bool { "type" "boolean" "windows" "9236" "linux" "9256" "mac" "9256" } "m_politeTimer" // class CountdownTimer { "type" "class" "windows" "9240" "linux" "9260" "mac" "9260" } "m_isWaitingBehindFriend" // bool { "type" "boolean" "windows" "9248" "linux" "9268" "mac" "9268" } "m_pathLadderState" // enum LadderNavState { "type" "integer" "windows" "9252" "linux" "9272" "mac" "9272" } "m_pathLadderFaceIn" // bool { "type" "boolean" "windows" "9256" "linux" "9276" "mac" "9276" } "m_pathLadder" // const class CNavLadder* { "type" "pointer" "windows" "9260" "linux" "9280" "mac" "9280" } "m_pathLadderDismountDir" // enum NavRelativeDirType { "type" "integer" "windows" "9264" "linux" "9284" "mac" "9284" } "m_pathLadderDismountTimestamp" // float { "type" "float" "windows" "9268" "linux" "9288" "mac" "9288" } "m_pathLadderEnd" // float { "type" "float" "windows" "9272" "linux" "9292" "mac" "9292" } "m_pathLadderTimestamp" // float { "type" "float" "windows" "9276" "linux" "9296" "mac" "9296" } "m_mustRunTimer" // class CountdownTimer { "type" "class" "windows" "9280" "linux" "9300" "mac" "9300" } "m_gameState" // class CSGameState { "type" "class" "windows" "9288" "linux" "9308" "mac" "9308" } "m_hostageEscortCount" // byte { "type" "character" "unsigned" "1" "windows" "9636" "linux" "9656" "mac" "9656" } "m_hostageEscortCountTimestamp" // float { "type" "float" "windows" "9640" "linux" "9660" "mac" "9660" } "m_isWaitingForHostage" // bool { "type" "boolean" "windows" "9644" "linux" "9664" "mac" "9664" } "m_inhibitWaitingForHostageTimer" // class CountdownTimer { "type" "class" "windows" "9648" "linux" "9668" "mac" "9668" } "m_waitForHostageTimer" // class CountdownTimer { "type" "class" "windows" "9656" "linux" "9676" "mac" "9676" } "m_noisePosition" // Vector { "type" "vector" "windows" "9664" "linux" "9684" "mac" "9684" } "m_noiseTimestamp" // float { "type" "float" "windows" "9676" "linux" "9696" "mac" "9696" } "m_noiseArea" // class CNavArea* { "type" "pointer" "windows" "9680" "linux" "9700" "mac" "9700" } "m_noiseCheckTimestamp" // float { "type" "float" "windows" "9684" "linux" "9704" "mac" "9704" } "m_noisePriority" // enum PriorityType { "type" "integer" "windows" "9688" "linux" "9708" "mac" "9708" } "m_isNoiseTravelRangeChecked" // bool { "type" "boolean" "windows" "9692" "linux" "9712" "mac" "9712" } "m_lookAroundStateTimestamp" // float { "type" "float" "windows" "9696" "linux" "9716" "mac" "9716" } "m_lookAheadAngle" // float { "type" "float" "windows" "9700" "linux" "9720" "mac" "9720" } "m_forwardAngle" // float { "type" "float" "windows" "9704" "linux" "9724" "mac" "9724" } "m_inhibitLookAroundTimestamp" // float { "type" "float" "windows" "9708" "linux" "9728" "mac" "9728" } "m_lookAtSpotState" // enum LookAtSpotState { "type" "integer" "windows" "9712" "linux" "9732" "mac" "9732" } "m_lookAtSpot" // Vector { "type" "vector" "windows" "9716" "linux" "9736" "mac" "9736" } "m_lookAtSpotPriority" // enum PriorityType { "type" "integer" "windows" "9728" "linux" "9748" "mac" "9748" } "m_lookAtSpotDuration" // float { "type" "float" "windows" "9732" "linux" "9752" "mac" "9752" } "m_lookAtSpotTimestamp" // float { "type" "float" "windows" "9736" "linux" "9756" "mac" "9756" } "m_lookAtSpotAngleTolerance" // float { "type" "float" "windows" "9740" "linux" "9760" "mac" "9760" } "m_lookAtSpotClearIfClose" // bool { "type" "boolean" "windows" "9744" "linux" "9764" "mac" "9764" } "m_lookAtDesc" // const char* { "type" "stringptr" "windows" "9748" "linux" "9768" "mac" "9768" } "m_peripheralTimestamp" // float { "type" "float" "windows" "9752" "linux" "9772" "mac" "9772" } "m_approachPoint" // Vector[16] { "type" "vector" "size" "16" "windows" "9756" "linux" "9776" "mac" "9776" } "m_approachPointCount" // unsigned char { "type" "character" "unsigned" "1" "windows" "9948" "linux" "9968" "mac" "9968" } "m_approachPointViewPosition" // Vector { "type" "vector" "windows" "9952" "linux" "9972" "mac" "9972" } "m_isWaitingToTossGrenade" // bool { "type" "boolean" "windows" "9964" "linux" "9984" "mac" "9984" } "m_tossGrenadeTimer" // class CountdownTimer { "type" "class" "windows" "9968" "linux" "9988" "mac" "9988" } "m_spotEncounter" // class SpotEncounter* { "type" "pointer" "windows" "9976" "linux" "9996" "mac" "9996" } "m_spotCheckTimestamp" // float { "type" "float" "windows" "9980" "linux" "10000" "mac" "10000" } "m_checkedHidingSpot" // struct HidingSpotCheckInfo[64] { "type" "structure" "size" "64" "windows" "9984" "linux" "10004" "mac" "10004" } "m_checkedHidingSpotCount" // int { "type" "integer" "windows" "10496" "linux" "10516" "mac" "10516" } "m_lookPitch" // float { "type" "float" "windows" "10500" "linux" "10520" "mac" "10520" } "m_lookPitchVel" // float { "type" "float" "windows" "10504" "linux" "10524" "mac" "10524" } "m_lookYaw" // float { "type" "float" "windows" "10508" "linux" "10528" "mac" "10528" } "m_lookYawVel" // float { "type" "float" "windows" "10512" "linux" "10532" "mac" "10532" } "m_eyePos" // Vector { "type" "vector" "windows" "10516" "linux" "10536" "mac" "10536" } "m_aimOffset" // Vector { "type" "vector" "windows" "10528" "linux" "10548" "mac" "10548" } "m_aimOffsetGoal" // Vector { "type" "vector" "windows" "10540" "linux" "10560" "mac" "10560" } "m_aimOffsetTimestamp" // float { "type" "float" "windows" "10552" "linux" "10572" "mac" "10572" } "m_aimSpreadTimestamp" // float { "type" "float" "windows" "10556" "linux" "10576" "mac" "10576" } "m_aimSpot" // Vector { "type" "vector" "windows" "10560" "linux" "10580" "mac" "10580" } "m_disposition" // enum DispositionType { "type" "integer" "windows" "10572" "linux" "10592" "mac" "10592" } "m_ignoreEnemiesTimer" // class CountdownTimer { "type" "class" "windows" "10576" "linux" "10596" "mac" "10596" } "m_enemy" // EHANDLE { "type" "ehandle" "windows" "10584" "linux" "10604" "mac" "10604" } "m_isEnemyVisible" // bool { "type" "boolean" "windows" "10592" "linux" "10612" "mac" "10612" } "m_visibleEnemyParts" // unsigned char { "type" "character" "unsigned" "1" "windows" "10593" "linux" "10613" "mac" "10613" } "m_lastEnemyPosition" // Vector { "type" "vector" "windows" "10596" "linux" "10616" "mac" "10616" } "m_lastSawEnemyTimestamp" // float { "type" "float" "windows" "10608" "linux" "10628" "mac" "10628" } "m_firstSawEnemyTimestamp" // float { "type" "float" "windows" "10612" "linux" "10632" "mac" "10632" } "m_currentEnemyAcquireTimestamp" // float { "type" "float" "windows" "10616" "linux" "10636" "mac" "10636" } "m_enemyDeathTimestamp" // float { "type" "float" "windows" "10620" "linux" "10640" "mac" "10640" } "m_isLastEnemyDead" // bool { "type" "boolean" "windows" "10624" "linux" "10644" "mac" "10644" } "m_nearbyEnemyCount" // int { "type" "integer" "windows" "10628" "linux" "10648" "mac" "10648" } "m_enemyPlace" // unsigned int { "type" "integer" "unsigned" "1" "windows" "10632" "linux" "10652" "mac" "10652" } "m_watchInfo" // struct WatchInfo[32] { "type" "structure" "size" "32" "windows" "10636" "linux" "10656" "mac" "10656" } "m_bomber" // EHANDLE { "type" "ehandle" "windows" "10892" "linux" "10912" "mac" "10912" } "m_nearbyFriendCount" // int { "type" "integer" "windows" "10900" "linux" "10920" "mac" "10920" } "m_closestVisibleFriend" // EHANDLE { "type" "ehandle" "windows" "10904" "linux" "10924" "mac" "10924" } "m_closestVisibleHumanFriend" // EHANDLE { "type" "ehandle" "windows" "10912" "linux" "10932" "mac" "10932" } "m_attacker" // CBasePlayer* { "type" "classptr" "windows" "10920" "linux" "10940" "mac" "10940" } "m_attackedTimestamp" // float { "type" "float" "windows" "10924" "linux" "10944" "mac" "10944" } "m_lastVictimID" // int { "type" "integer" "windows" "10928" "linux" "10948" "mac" "10948" } "m_isAimingAtEnemy" // bool { "type" "boolean" "windows" "10932" "linux" "10952" "mac" "10952" } "m_isRapidFiring" // bool { "type" "boolean" "windows" "10933" "linux" "10953" "mac" "10953" } "m_equipTimer" // class IntervalTimer { "type" "class" "windows" "10936" "linux" "10956" "mac" "10956" } "m_fireWeaponTimestamp" // float { "type" "float" "windows" "10940" "linux" "10960" "mac" "10960" } "m_enemyQueue" // struct ReactionState[20] { "type" "structure" "size" "20" "windows" "10944" "linux" "10964" "mac" "10964" } "m_enemyQueueIndex" // byte { "type" "character" "unsigned" "1" "windows" "11184" "linux" "11204" "mac" "11204" } "m_enemyQueueCount" // byte { "type" "character" "unsigned" "1" "windows" "11185" "linux" "11205" "mac" "11205" } "m_enemyQueueAttendIndex" // byte { "type" "character" "unsigned" "1" "windows" "11186" "linux" "11206" "mac" "11206" } "m_isStuck" // bool { "type" "boolean" "windows" "11187" "linux" "11207" "mac" "11207" } "m_stuckTimestamp" // float { "type" "float" "windows" "11188" "linux" "11208" "mac" "11208" } "m_stuckSpot" // Vector { "type" "vector" "windows" "11192" "linux" "11212" "mac" "11212" } "m_wiggleDirection" // enum NavRelativeDirType { "type" "integer" "windows" "11204" "linux" "11224" "mac" "11224" } "m_wiggleTimestamp" // float { "type" "float" "windows" "11208" "linux" "11228" "mac" "11228" } "m_stuckJumpTimestamp" // float { "type" "float" "windows" "11212" "linux" "11232" "mac" "11232" } "m_avgVel" // float[5] { "type" "float" "size" "5" "windows" "11216" "linux" "11236" "mac" "11236" } "m_avgVelIndex" // int { "type" "integer" "windows" "11236" "linux" "11256" "mac" "11256" } "m_avgVelCount" // int { "type" "integer" "windows" "11240" "linux" "11260" "mac" "11260" } "m_lastOrigin" // Vector { "type" "vector" "windows" "11244" "linux" "11264" "mac" "11264" } "m_lastRadioCommand" // enum GameEventType { "type" "integer" "windows" "11256" "linux" "11276" "mac" "11276" } "m_lastRadioRecievedTimestamp" // float { "type" "float" "windows" "11260" "linux" "11280" "mac" "11280" } "m_lastRadioSentTimestamp" // float { "type" "float" "windows" "11264" "linux" "11284" "mac" "11284" } "m_radioSubject" // EHANDLE { "type" "ehandle" "windows" "11268" "linux" "11288" "mac" "11288" } "m_radioPosition" // Vector { "type" "vector" "windows" "11276" "linux" "11296" "mac" "11296" } "m_voiceFeedbackStartTimestamp" // float { "type" "float" "windows" "11288" "linux" "11308" "mac" "11308" } "m_voiceFeedbackEndTimestamp" // float { "type" "float" "windows" "11292" "linux" "11312" "mac" "11312" } "m_chatter" // struct BotChatterInterface { "type" "structure" "windows" "11296" "linux" "11316" "mac" "11316" } "m_navNodeList" // const class CNavNode* { "type" "pointer" "windows" "11360" "linux" "11380" "mac" "11380" } "m_currentNode" // class CNavNode* { "type" "pointer" "windows" "11364" "linux" "11384" "mac" "11384" } "m_generationDir" // enum NavDirType { "type" "integer" "windows" "11368" "linux" "11388" "mac" "11388" } "m_analyzeIter" // iterator { "type" "class" "windows" "11372" "linux" "11392" "mac" "11392" } "m_processMode" // enum ProcessType { "type" "integer" "windows" "11376" "linux" "11396" "mac" "11396" } "m_mumbleTimer" // class CountdownTimer { "type" "class" "windows" "11380" "linux" "11400" "mac" "11400" } "m_booTimer" // class CountdownTimer { "type" "class" "windows" "11388" "linux" "11408" "mac" "11408" } "m_relocateTimer" // class CountdownTimer { "type" "class" "windows" "11396" "linux" "11416" "mac" "11416" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CBasePlayer * CBot * CCSBot */