/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CChangeLevel" { "Offsets" { "m_szMapName" // char[32] { "type" "string" "size" "32" "windows" "292" "linux" "312" "mac" "312" } "m_szLandmarkName" // char[32] { "type" "string" "size" "32" "windows" "324" "linux" "344" "mac" "344" } "m_changeTarget" // int { "type" "integer" "windows" "356" "linux" "376" "mac" "376" } "m_changeTargetDelay" // float { "type" "float" "windows" "360" "linux" "380" "mac" "380" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseTrigger * CChangeLevel */