/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CC4" { "Offsets" { "m_bStartedArming" // bool { "type" "boolean" "windows" "320" "linux" "336" "mac" "336" } "m_bBombPlacedAnimation" // bool { "type" "boolean" "windows" "321" "linux" "337" "mac" "337" } "m_fArmedTime" // float { "type" "float" "windows" "324" "linux" "340" "mac" "340" } "m_bHasShield" // bool { "type" "boolean" "windows" "328" "linux" "344" "mac" "344" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBasePlayerItem * CBasePlayerWeapon * CC4 */