/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseEntity" { "Offsets" { "pev" // entvars_t* { "type" "entvars" "windows" "4" "linux" "4" "mac" "4" } "m_pGoalEnt" // CBaseEntity* { "type" "classptr" "windows" "8" "linux" "8" "mac" "8" } "m_pLink" // CBaseEntity* { "type" "classptr" "windows" "12" "linux" "12" "mac" "12" } "m_pfnThink" // (*__pfn)(CBaseEntity*) { "type" "function" "windows" "16" "linux" "16" "mac" "16" } "m_pfnTouch" // (*__pfn)(CBaseEntity*, CBaseEntity*) { "type" "function" "windows" "20" "linux" "24" "mac" "24" } "m_pfnUse" // (*__pfn)(CBaseEntity*, CBaseEntity*, CBaseEntity*, USE_TYPE, float) { "type" "function" "windows" "24" "linux" "32" "mac" "32" } "m_pfnBlocked" // (*__pfn)(CBaseEntity*, CBaseEntity*) { "type" "function" "windows" "28" "linux" "40" "mac" "40" } "current_ammo" // int* { "type" "pointer" "windows" "32" "linux" "48" "mac" "48" } "currentammo" // float { "type" "float" "windows" "36" "linux" "52" "mac" "52" } "maxammo_buckshot" // int { "type" "integer" "windows" "40" "linux" "56" "mac" "56" } "ammo_buckshot" // int { "type" "integer" "windows" "44" "linux" "60" "mac" "60" } "maxammo_9mm" // int { "type" "integer" "windows" "48" "linux" "64" "mac" "64" } "ammo_9mm" // int { "type" "integer" "windows" "52" "linux" "68" "mac" "68" } "maxammo_556nato" // int { "type" "integer" "windows" "56" "linux" "72" "mac" "72" } "ammo_556nato" // int { "type" "integer" "windows" "60" "linux" "76" "mac" "76" } "maxammo_556natobox" // int { "type" "integer" "windows" "64" "linux" "80" "mac" "80" } "ammo_556natobox" // int { "type" "integer" "windows" "68" "linux" "84" "mac" "84" } "maxammo_762nato" // int { "type" "integer" "windows" "72" "linux" "88" "mac" "88" } "ammo_762nato" // int { "type" "integer" "windows" "76" "linux" "92" "mac" "92" } "maxammo_45acp" // int { "type" "integer" "windows" "80" "linux" "96" "mac" "96" } "ammo_45acp" // int { "type" "integer" "windows" "84" "linux" "100" "mac" "100" } "maxammo_50ae" // int { "type" "integer" "windows" "88" "linux" "104" "mac" "104" } "ammo_50ae" // int { "type" "integer" "windows" "92" "linux" "108" "mac" "108" } "maxammo_338mag" // int { "type" "integer" "windows" "96" "linux" "112" "mac" "112" } "ammo_338mag" // int { "type" "integer" "windows" "100" "linux" "116" "mac" "116" } "maxammo_57mm" // int { "type" "integer" "windows" "104" "linux" "120" "mac" "120" } "ammo_57mm" // int { "type" "integer" "windows" "108" "linux" "124" "mac" "124" } "maxammo_357sig" // int { "type" "integer" "windows" "112" "linux" "128" "mac" "128" } "ammo_357sig" // int { "type" "integer" "windows" "116" "linux" "132" "mac" "132" } "m_flStartThrow" // float { "type" "float" "windows" "120" "linux" "136" "mac" "136" } "m_flReleaseThrow" // float { "type" "float" "windows" "124" "linux" "140" "mac" "140" } "m_iSwing" // int { "type" "integer" "windows" "128" "linux" "144" "mac" "144" } "has_disconnected" // bool { "type" "boolean" "windows" "132" "linux" "148" "mac" "148" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CAmbientGeneric * CArmoury * CBaseDelay * CAutoTrigger * CBaseAnimating * CBasePlayerItem * CBasePlayerWeapon * CAK47 * CAUG * CAWP * CC4 * CDEAGLE * CELITE * CFamas * CFiveSeven * CFlashbang * CG3SG1 * CGLOCK18 * CGalil * CHEGrenade * CKnife * CM249 * CM3 * CM4A1 * CMAC10 * CMP5N * CP228 * CP90 * CSCOUT * CSG550 * CSG552 * CSmokeGrenade * CTMP * CUMP45 * CUSP * CWeaponCycler * CXM1014 * CBaseToggle * CBaseButton * CRotButton * CBaseDoor * CRotDoor * CBaseMonster * CBasePlayer * CBot * CCSBot * CCycler * CCyclerProbe * CGenericCycler * CDeadHEV * CEnvExplosion * CGrenade * CAirtank * CMortar * CGunTarget * CHostage * CWreckage * CBasePlatTrain * CFuncPlat * CFuncPlatRot * CFuncTrackChange * CFuncTrackAuto * CFuncTrain * CBaseTrigger * CBombTarget * CBuyZone * CChangeLevel * CEscapeZone * CHostageRescue * CLadder * CTriggerCDAudio * CTriggerCounter * CTriggerEndSection * CTriggerGravity * CTriggerHurt * CTriggerMonsterJump * CTriggerMultiple * CTriggerOnce * CTriggerPush * CTriggerSave * CTriggerTeleport * CVIP_SafetyZone * CWeather * CFuncIllusionary * CFuncMortarField * CMomentaryDoor * CMomentaryRotButton * CMultiManager * CRecharge * CWallHealth * CBreakable * CPushable * CEnvBeverage * CEnvFunnel * CFireAndDie * CGibShooter * CEnvShooter * CTestEffect * CTriggerCamera * CTriggerChangeTarget * CTriggerRelay * CBaseGrenCatch * CBasePlayerAmmo * C338MagnumAmmo * C357SIGAmmo * C45ACPAmmo * C50AEAmmo * C556NatoAmmo * C556NatoBoxAmmo * C57MMAmmo * C762NatoAmmo * C9MMAmmo * CBuckShotAmmo * CBaseSpectator * CBeam * CLaser * CLightning * CBloodSplat * CBubbling * CButtonTarget * CClientFog * CCorpse * CCyclerSprite * CDecal * CEnvSpark * CFrictionModifier * CFuncRotating * CFuncTank * CFuncTankGun * CFuncTankLaser * CFuncTankMortar * CFuncTankRocket * CFuncTankControls * CFuncTrackTrain * CFuncTrainControls * CFuncVehicle * CFuncVehicleControls * CFuncWall * CFuncConveyor * CFuncMonsterClip * CFuncWallToggle * CFuncWeaponCheck * CGib * CItem * CHealthKit * CItemAntidote * CItemAssaultSuit * CItemBattery * CItemKevlar * CItemLongJump * CItemSecurity * CItemSuit * CItemThighPack * CItemSoda * CNullEntity * CPendulum * CPlatTrigger * CPointEntity * CBaseDMStart * CBlood * CEnvGlobal * CEnvSound * CFade * CGlow * CInfoIntermission * CLight * CEnvLight * CMapInfo * CMessage * CMultiSource * CPathCorner * CPathTrack * CRevertSaved * CShake * CSprite * CBombGlow * CStripWeapons * CTargetCDAudio * CTriggerVolume * CRenderFxManager * CRuleEntity * CRuleBrushEntity * CGamePlayerZone * CRulePointEntity * CGameCounter * CGameCounterSet * CGameEnd * CGamePlayerEquip * CGamePlayerHurt * CGamePlayerTeam * CGameScore * CGameTeamMaster * CGameTeamSet * CGameText * CShower * CSoundEnt * CSpeaker * CSprayCan * CWShield * CWeaponBox * CWorld * CWorldItem */